GUNDAM GUSION WALLPAPERS

gundam gusion

High damage but unable to move during animation. Take note that the performance between Normal Mode and Aiming Mode are different. After opponent hit you with a melee during this animation, Gundam Gusion will grab hold of the opponent and use its sub arm to hit the opponent with the Halberd. During Aiming Mode, you will have longer red lock range and better performance for some of the range weapons, but you have only one melee move aside from your 2B counter. Performance for weapons will change depending on which mode you are in.

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The Gundam Gusion Rebake is a DLC unit which was released on 31st Augustand is considered to be an all-rounder unit with simple melee and many range weapons with physical shots.

Take note that the performance between Normal Mode and Aiming Mode gusioj different. Performance for weapons will change depending on which mode you are in. Your charge also does not carry over between modes e.

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During Aiming Mode, you will only have access to fusion melee combo. High damage but unable to move during animation. The final damage depends on how high you are slashing down. Its upgraded sensor also allows for long range sniping. Take note that these shots can be destroyed unlike BR shots. Not very guslon to do it as you are quite vulnerable to incoming attacks while doing this melee combo. The opponent will turn to yellow lock after landing on the ground.

Take note that the Halberd throw is faster during normal mode than aiming mode. Able to hit from 2 to 7 times before letting go. During Aiming Mode, you will have longer red lock range and better performance for some of the range weapons, but you have only one gundzm move aside from your 2B counter.

Gundam Gusion Rebake

Melee Counter Gundam Gusion will strike a pose and taunt the opponent. After opponent hit you with a melee during this animation, Gundam Gusion will grab hold of the opponent and use its sub arm to hit the opponent with the Halberd. During Normal Mode, the charge time is around guskon seconds but the startup time and traveling speed is slow. The higher you start the more damage you give. Final damage depends on how high you are slashing down.

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Only have this melee combo during Aiming Mode. You will also guard briefly with your shield before firing, blocking incoming attacks. Recommended to use this melee to close in first then rainbow step into other melee combo.

Recommended to use this csA while you are in Aiming Mode since it is faster and deals the same damage in both modes.

Damage depends on how many punches you have landed. During Aiming Mode, the charge time is gindam 4 seconds but the startup time and traveling speed of the projectile is much faster.

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During Normal Mode, you will have better mobility and more melee moves but weaker ranged capabilities.