Local is the new global. A cameras blur looks substantially different from what common blur filters look like. In computer graphics dof is usually generated using ray tracing techniques which increase rendering times considerably. Please note that the After Effects version was honestly adjusted to look as good as possible. There’s two ways to do that: When looking through a blurred object the background is distorted due to that object.
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Antialiased depth buffers are better for distance fog and mattes though. This is obvious when you see that the depth buffer can only hold one value per pixel. If you need high quality camera blurs with the flexibility of 2d post processing, Lenscare is a great choice. Fortunately for us most don’t simulate camera effects properly.
Now the plugin would have to make up what’s behind that fence completely. The key aspect during the development of these filters was to match the real thing as good as possible. It is a plugin for Photoshop but works on image sequences as well and produces phenomenal results. How you’d normally use the Depth of Field effect: It creates a blur with constant radius over the complete image and is a good complement frischluft depth of field plugin ‘Depth of Field’.
Out of Focus ‘Out of Focus’ is a fast version that works without depth information. The first is with cs3 lens blur, the second with Frischluft dof.
Usually this results in ugly glow effects in regions with great differences in depth. I see the different in the fine details and edge areas. Make sure your depthmatte shows a nice greyscale. So do you use it at 1: Issues There are common unavoidable problems that all post processing depth of field solutions have. Obviously this is not possible.
Frischluft Lenscare for After Effects Full Version | Download Pirate
That example is using a square fast blur algorithm that looks like crap. What are the steps to do a simple pull focus? Now you can keyframe the ‘focal point’ value and pull focus. The Radius is the amount of blur – mimicing your iris radius. This is a big advantage especially with high quality fruschluft illuminated renders.
This effect is not very apparent.
Stochastic or super sampled ray traced blurs suffer from artifacts if not enough samples are used. Also, the detail in the out of focus areas looks far better with Frischluft.
Imagine what you can save on animations. Depth of Field is a ‘compound’ effect that can use the pixel values of another layer to feed the amount of blur. The artifacts described above can be seen pretty good in the After Effects version.
‘useful’ tutorials on using Frischluft Lenscare depth of field
CS3 Lens Blur looks much much better you can define the shape of the iris as you can in frischluft. I would dwpth that it does a similar effect, but with massively more control and detail. In computer graphics dof is usually generated using ray tracing techniques which increase rendering times considerably. Now look through friscyluft blurred region on whatever is behind.
Gaussian and fast blurs can’t produce highlights like these. Set to 5 for a start, you can tweak to taste later. Among other differences Lenscare offers these features to help adding realism: